VR Architectural Archive

VR Architectural Archive

VR Architectural Archive We developed an architectural archive function for web browsers and desktops as a tool for digitally archiving historical architecture from around the world and using it for research purposes. We developed a viewer that allows users to check the details of the architecture while looking around.      
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Demonstration VR application for tactile devices (Toyoda Gosei Co., Ltd.)

Demonstration VR application for tactile devices (Toyoda Gosei Co., Ltd.)

Demonstration VR application for tactile devices (Toyoda Gosei Co., Ltd.) Developed a demonstration application in a VR environment using tactile presentation technology and devices, realized using VR goggles and hand motion sensors.   Technologies used: Unity, Leap Motion, HTC Vive Pro
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AI-based parking lot entry/exit management

AI-based parking lot entry/exit management

AI-based parking lot entry/exit management (for a resort facility) To reduce the workload of the facility, a system was built to detect parking lot entries and exits and automatically register vehicle types and license plate numbers. The system was built using edge computing to emphasize real-time performance.  Technology:OpenCV, tensorflow, YOLO, Nvidia Jetson nano, docker
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Defeat the doping monster in AR

Defeat the doping monster in AR

Defeat the doping monster in AR Under the request of Midoriya Pharmacy, we developed an AR game to raise awareness of anti-doping awareness through inadvertent doping. As you walk around, you will encounter a total of 15 specters and a battle will begin, followed by a quiz. A game in which you can compete for […]
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Playful Habits

Playful Habits

Playful Habits A habit creation application designed to be worked on in groups. Currently developing a habit consulting function using ChatGPT and health care functions such as walking. Technologies used: Unity, firebase, ChatGPT      
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